Fallout: New Vegas - Dead Revenue Walkthrough - Previous Luxuries

It's time for it to explore a number of the old apartments from the Sierra Madre in order to find our old friend Christine. This means taking care of security, knocking out a couple of emitters and finding what you ought to finally unlock the entrance for the vault. And of course, you'll have to save or kill Christine.
You can start this by going for the Suites. Just take the elevator up through the lobby. You can only go to the left for the time being, so just go doing this and walk past the cloud. Both doors lead towards the same place, as well as the locked door actually doesn't are most often any better. Go through the other door and loot the restroom for medical supplies. The other closet features a locked safe with plenty of chips and stimpaks.


Wait for the hologram of Vera within the other room simply to walk a short distance away (all holograms also become security, so keep an eye out). Move into the next room and quickly feel the door around the left into the toilet. Close the threshold and look on the right to discover the emitter. Blow it up to kill the hologram and buy yourself just a little peace.
You will go ahead and unlock the door for that experience now. Keep moving and looting. Your real goal is the subsequent hallway, so proceed and go to the big workroom because of the washers. Run over and power down the radio for the left to save who you are a little trouble. There's a bunch of scrap which can be used to make things on the workbench, if you feel like doing a little crafting. Also note the three fusion batteries and scrap. Friends of Christine can make 150 chips using these materials.
The real goal could be the active emergency terminal. Use this to override the seal for the first door with the elevator. You can also hack the opposite computer to close off the speakers, gain part with the starlet hologram code and acquire the recipe for a super-heated knife. Grab the important thing next to the computers to open the door and save yourself a walk.

Walk back out on the first hallway and backtrack on the first emergency door. Go through and look out, because there's another hologram on patrol. If you stick for the hallway around the right, you can make it into the security office. Hack laptop computer, it's average difficulty, and unlock the safety closet and change the IFF code around the holograms. You're safe now.
Get the hunting shotgun off from the shelf, along with the ammo. The closet also carries a lever-action shotgun with an increase of ammo, and a few armor. Go in to the suites and loot them as you wish. There's no real tricks seeing that the holograms are friendly. Shut off of the radio in the corner suite, and walk over the wrecked walls unless you reach a brand new corridor. You'll know it, because you'll be able to see a vending machine plus a sealed cooking area. Note that if you want to loot your home, you will need to turn off the radio. There's a gas leak, so blowing up a radio may perhaps be a bad idea. Fix the leak and loot that which you wish. There should be ingredients for the Sierra Madre Martini, in order to make one.
Go back into the new hall and walk past some double doors. These are our goal, but we've one last room to loot. Run through the cloud in to the bedroom. There's 300 chips in the suitcase, and a suit of metal armor in the closet. I believe that this is the only group of heavy armor within the casino, so go if you want it.
Walk back to the double doors and walk into. There's a Big Book of Science hidden about the bookshelf on the left. Take it and read it, then open the entranceway to find Christine.

If you were nice to her, she'll open as much as you. She'll explain her past, speak about the Big Empty and give you the key to Vera's dresser. If you don't intend to make her angry, avoid questioning her want to kill Elijah and say that you think he can be reasoned with.
Loot the dresser for Vera's audition tape and a few other gear, then take Vera's dress from her skeleton. There's three med-x doses about the ground plus a super stimpak by her side. You can also use the auto-doc to fix your limbs if you want.
Walk out with Christine and tell her to only wait here. You need a lot more than the audition tape to conquer the elevator lock, so backtrack to the first elevator (it is possible to just cut over the kitchen and also the workshop to accomplish this quickly).


Go down to the lobby and draw an excellent weapon. I counted 7 ghost people. Then again, you have a whole new shotgun, so you should be fine. I personally used all of the chips I looted for automatic rifle ammo and tore through every one of them in a very satisfying manner.
Clear a path to the reception desk and access the songs options. Download the three ambient tracks (since the interference 's all sorted) and go back up to Vera's Suite. Activate the microphone lock, and judge to play the music activity. The elevator will unlock and you'll be good to go.
It's time for the get more info big heist.

All screenshots from Fallout: New Vegas - Dead Money

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